
The Strategy of In-Game Mitigations vs Instant Bans
Historically, anti-cheat systems banned detected users immediately upon identifying a known signature. However, this provided cheat authors with instant feedback on what triggered the detection. Activision RICOCHET and modern game developers adopted a new paradigm: In-Game Mitigations.
The Top In-Game Mitigations Deployed in FPS Games
| Mitigation Feature | Game / Anti-Cheat | Operational Effect |
|---|---|---|
| Damage Shield | Call of Duty (RICOCHET) | Legitimate players become immune to cheaters bullets |
| Hallucinations | Call of Duty / Overwatch 2 | Server spawns decoy clones visible only to aimbots/ESP |
| Disarm / Splat | Call of Duty (RICOCHET) | Removes cheater weapons or disables parachute deployment |
Why Hallucinations Catch Aimbots Flawlessly
Server-side hallucination clones are generated with legitimate hitboxes but are placed in positions human eyes cannot see (inside solid walls or in the sky). If a player weapon snaps to the clone and fires, the anti-cheat achieves 100% mathematical certainty of an active aimbot without inspecting local PC files.
Review our analysis on how CoD nerfs cheaters via live telemetry.
Check your network latency and audit your outward IP on our free online IP scanner.